What's going on here?
What's going on here?
Besides covering internet events, I've decided to use this PNN Page for school projects that require blogging of some sort. If you're just curious or really creepy, just go ahead and click on the other sectionsLatest Poll
Suggest a QuestionAnother Great Depression! Hardly are those words out when vast images straight out of Walker Evans trouble my sight: Hoboes! Okies! Hoovervilles! Women who resemble Harry Dean Stanton! It's all so very... 75 years ago. Our go-to icons of abject, debilitating American poverty are so nostalgic, so sentimental, so analog. Our recurrent national nightmare deserves an upgrade. Let's face it: Flat broke and rattling a mug full of pencils, we'll still be the same wiki-addicted, diversion-craving exhibitionists we are now. Of course, I'm no futurist. Just a hysteria-prone pessimist. But I don't want to live through another Great Depression. I want to experience the Awesome Depression: classic destitution with a whole new interface. I believe the Children of the Petabyte are perfectly capable of reviving classic Depression-era pastimestrain-hopping, bread-liningwhile making them uniquely our own. So climb aboard as I, your neo-hobo guide, unfold a day in the life of the future unfortunate.
It's a typical morning in 2011: I start my day by bumming a few joules off a pal's bicycle generator to power up my BlackBerry and surf over to FoodTube, where starving viewers like myself salivate over clips of the "carbo-rati" noshing on hoarded snacks. (I try not to read the comments: "omg she is such a ho for eating that Combo!" "shup azz! u go girl! eat dat Combo!") One stray click and I'm rickrolled, prankishly diverted to the now-familiar footage of Rick Astley being devoured by a pack of London cannibals.
I decide to use my remaining juice to log onto Facebook, which has been looking frightfully gaunt since the Identity Panic of '09. (Friends? Who can afford friends now anyway?) Millions of "Favorite Albert Brooks Movies" lists and "Hero Abilities" requests were decimated, and we were left scrambling for whatever chums were left on Orkut. (This was before the Linden dollar crashed and Second Life avatars started jumping out of windowsand not flying.) I'd check my email, but browser-based email is a thing of the past: Vagabond freeconomic refugees now communicate by personal ad, and sex acts are routinely traded for, say, maki rolls and Pilates classes. (Craigslist, it turns out, is largely unaffected by the Awesome Depression.)
Dejected, I head downtown, a busted Guitar Hero ax slung over my shoulder. On the corner, a pack of surly former programmers dressed in surplus CES hoodies are warming their carpals around a single dingy Dell. I give them a wide berth. Farther on, a ramshackle Cubeville has sprung up in the parking lot of a burned-out Ikea. Delirious drones sit at cardboard desks and pretend they still have office jobs to complain about, tapping out "IMs" on their "keyboards"old pizza boxes.
I nod and push on. I'm hoping for a handout at the Bloggers Assistance Administration. Alas, when I arrive at the decaying loft space, the cupboard is bare: The BAA can't keep up with the sheer numbers of jobless Americans whose only skill is chronicling the minutiae of their own lives. (At least when they whine about how existentially awful their lives are now, it's probably true.)
I sink into a trashed Aeron chair, pull out my trusty ax, and click out "In the Great Big Google Mountain," a rueful utopian ditty about a fanciful wonderworld in which "aquacultured catfish feed the masses," and "electric cars cut greenhouses gasses," and "more transparent global markets function semi-rational-la-la-la-ly." The song brings tears to my eyes. Sure, it could be from drinking far too much bathtub Red Bull. Or maybe I'm weeping because this guitar is just so awesomely depressing to play when it's not actually hooked up to an Xbox.
Email scott_brown@wired.com.

SPOILER ALERT: If you haven't seen or read 2001: A Space Odyssey, this article contains details that reveal important plot developments. So, if you like to be a tabula rasa when you view a film or read a novel, stop here.
1992, or maybe 1997: HAL 9000, the master computer aboard the Discovery spaceship in the fictional film and novel 2001: A Space Odyssey, becomes operational. He will inspire millions of dreams and some nightmares of artificial intelligence.
First, the year: When astronaut Dave Bowman is removing the hardware modules that govern the computer's higher cognitive functions, HAL regresses to his infancy and begins an eerie recitation of bits of his earliest knowledge: "I am a HAL 9000 Computer Production No. 3. I became operational at the HAL plant in Urbana, Illinois on the 12th of January, 1992."
At least that what HAL says in the 1968 film. Director Stanley Kubrick and author Arthur C. Clarke co-wrote the screenplay, inspired by Clarke's 1950 short story "The Sentinel." The film was not based on a novel, but Clarke soloed the novelized version of the screenplay, and he changed HAL's birth year to 1997.
Now, the name: Chapter 16 of the novel clearly states that HAL stands for "Heuristically programmed ALgorithmic computer." Many film viewers, however, thought HAL was a one-letter-ahead cypher for IBM. In his book The Lost Worlds of 2001 Clarke dismissed that idea as embarrassing, given all the help IBM had given to the film: "We ... would have changed the name had we spotted the coincidence."
In fact, HAL's original name was Athena, goddess of war, wisdom and fertlity, but Kubrick decided a male personality and voice would be better for a menacing supercomputer. Martin Balsam was cast first for the role, but was dropped because his voice was too emotional. Canadian Shakespearean actor Douglas Rain won the role with neutral, unctuous tones.
The place: Urbana, Illinois is home to the University of Illinois and since 1986 the National Center for Supercomputing Applications, which developed the first web browser, Mosaic. HAL's lobotomy monologue in the book mentions his first instructor, Dr. Chandra. In fact, the only Chandra at UI in 1968, at least, was a Mr. Shasti Chandra. He was writing his thesis on spacecraft attitude control, but told a reporter he had nothing to do with making the film.
The movie, which cost $10.5 million ($64 million in today's money), premiered in New York City on April 3, 1968. The dazzling special effects did not impress all the critics: The New York Times described 2001 as "somewhere between hypnotic and immensely boring," while Pauline Kael deemed it "monumentally unimaginative." Kubrick promptly cut 19 minutes from the film, and the final cut debuted three days later.
HAL also appears in three sequels: 2010: The Year We Make Contact (aka 2010: Odyssey Two), 2061: Odyssey Three and 3001: The Final Odyssey. In 2010, Dr. Chandra further pooh-poohs the IBM-HAL name theory.
Source: The Making of Kubrick's 2001, ed. Jerome Agel, Signet, 1970


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Suggest a QuestionHey guys I listened to a podcast
Hey guys I listened to a podcast
After listening to NPR's Technology Podcast(which I listened to on April 14, the podcast from the wed. before), I have a good 2 cents to throw in on each segment.First thing that was brought up was a study on the effects of logos on the mind. Researchers had people catch a 30 ms glimpse of either the Apple logo or the IBM logo, and then monitored them. Those who saw the Apple logo saw a 20-30% increase in creative thinking, such as humming new tunes among other things. Those who saw the IBM logo had more competent and organized thinking. Such a study really provides a look into how small subtle influences, like viewing a logo for such a short period of time can have an effect on our behavior, especially in how we percieve said logos can affect how that logo affects us.
People generally associate creative design, and smooth, easy to use, (overpriced) things with the Apple logo, while IBM, which is known for their effective business systems gives off a more official and organized vibe. Such studies show that a well-crafted visual aide can have an adverse effect on how people that view it react, giving people really direct influence on their audience, almost bordering mind control in a sense, but that all depends on how a person thinks of said mind-control image. Though I'm not really expecting someone to make a picture that causes people to go into a murderous rampage, exploiting such ways into people's minds could pose a threat to free will or something important like that...
The other two segments that caught my attention mainly focused on teenagers' use of online privacy features, mostly on online networking sites such as myspace or facebook. Many people who have looked into this issue, since it regards teenagers getting hit on and raped by 40+ year old pedophiles that stalk the internet.
The common viewpoint of parents is that their children have no idea of what goes on when the put up information online. But they really have no idea, according to some studies and observations made by researchers. Kids are really more into using privacy options put in place by social networking sites, which usually allow the ability to have your profile visible only to those whom the user allows to be their friend. Parents also do not seem to know what the importance of such social networking sites are to their kids. Two examples from two sisters, one who didn't want to use an Honesty application on facebook which allowed users to anonymous post comments about the person, because her friends had mean things posted on theirs, and the other who had to persuade her friend not to post a picture of her butt in lacy underwear on her myspace page.
Teaching kids about what happens when they post things on the internet is very important to this generation, seeing as 93% of American teenagers use the internet, and they're beginning to use it more often. Most parents can google their kids names to find out what/if they've been posting online, and it really can give an idea of how a child thinks of what is their own 'personal space' online, and what is public space for anyone who cares enough can see.
Many experts believe that monitoring their child's activities, whether by friending them on a social networking site, or putting the computer in a public space, would provide insight as to how knowledgeable their kids are about internet safety, and that talking to your kids about internet safety is as vital as the birds and bees talk (Though probably less awkward). Knowing what you can post online is a vital lesson that people of this generation should learn, since almost anyone, including people who are considering you for employment or something, can look you up, and find that picture of you, half-naked, and plastered in your neighbor's backyard in a puddle of your own vomit, and instantly discredit you, even if it did happen when you were 19, and you're 30-something, though that kind of issue will be eliminated as those who have had to put up what that kind of thing will become the employers, and future generations will probably not be shifting from the internet anytime soon.
Genesis
Genesis
Today's News mainly concerns events that take place in our world. But what about the internet? There has to be plenty of things going on inside a worldwide network of computer, with users of many backgrounds and experiences able to place their word almost anywhere they please for almost anyone to see.Many ideas and movements formed, and dismantled, conflicts both small and major, started and resolved, media such as music and video posted on the internet can reach a point where some small part of it has become commonplace in our everyday lives (Series of Tubes, Leroy Jenkins, The use of internet acronyms in real life, etc.).
With this page, I hope to be able to show what the internet really means to the common user. To show that the internet can really be SERIOUS BUSINESS to those who make it out to be that way. And to show that even the smallest person (or band of nerds in their mother's basements) can actually change a facet of our everyday lives. (Chocolate Rain, Numa Numa)






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